Rust engine · games · apps · websitesOne Rust engine for games, apps and websites
Keel is an agent-native engine written in Rust. Build 2D and 3D games, native apps and real websites, and run them natively on desktop, web, Android and iOS. Instead of a GUI editor, Keel gives you and your agents a command line to build, inspect, screenshot and playtest.Driven byA command lineAgents build, inspect, screenshot and playtest without a GUI editor.Used byCubeageKeel is the engine behind Cubeage's games.
● ● ●terminal · keel
Commands$ keel new my-game --template game2d
$ cd my-game && keel run
$ keel scenes
$ keel shot --scene menu --size 390x844,1280x720
$ keel testWhat comes backone PNG per scene and size
a JSON report of what went wrong
exit code 0, or 1 on a panic,
a blank frame or an error log
What you can buildGames, apps and websites from one engine
You write Rust: components for the interface, systems for the simulation. Keel handles rendering, input, audio, networking and packaging for each platform.2D and 3D games
Sprites, tilemaps and vector graphics; physically based 3D rendering with shadows and post-processing; glTF models, skeletal animation, physics, pathfinding, game AI, spatial audio and multiplayer networking.Game capabilitiesNative apps
Flexible layout, themes, text shaping with right-to-left and CJK support, and platform services such as storage, notifications, clipboard and sharing, from the same code on every platform.App capabilitiesReal websites
Every page is real HTML rendered ahead of time, readable by search engines and usable before any script loads. Interactive parts update only the elements that change.Try the live demos Built for agentsNo GUI editor. A command line instead.
An agent cannot look at a window, so Keel gives it files and exit codes. Content is code and data files, runs are deterministic, and every check can be scripted.Build and run
keel new, build, run and test cover the whole loop, from a project template to a running game or app.Inspect
keel inspect runs one asset, component, scene or animation on its own and prints a JSON report.Screenshot
keel shot renders every scene headless at the sizes, themes and locales you ask for, and writes PNGs you can compare.Playtest
A fixed simulation step makes every run repeatable, and recorded input can be replayed, so a playtest becomes a test.
In productionKeel powers Cubeage's games
Cubeage builds its card, mahjong and casual titles on Keel. When a game needs something the engine does not have, it is added to Keel rather than to the game, so every title and every Keel user gets it.Access by invitationKeel is invite-only for now
Keel is pre-1.0 and its source is private. We are working with a small number of teams building games, apps and websites. Invited teams get the source, the documentation and the keel command-line tool.A contact address for invitation requests will be published here.